Gear
Archero 2 includes various equipment that give stat bonuses to the hero when equipped and buff different aspects of their builds.
There are 6 types of equipment in the Archero 2, and you can equip one of each in its respective slot:
- Weapon
- Armor
- Helm
- Boots
- Amulet
- Ring
It is possible to level up the equipment using Gear Scrolls and Gold that will additional main stats to the gear. If another gear is equipped, the upgrades will carry over, so upgrades effectively improve the gear slot.
Gear can have different quality and higher quality gear have Quality Skills - additional effects that can boost specific builds.
Blacksmith[edit | edit source]
Blacksmith allows players to merge the gear in order to improve its quality. It will require either an exact copy (duplicate) of an item of the same quality tier or same type of item of the same quality tier fodder.
Merging Result | Upgraded Item | Fodder |
---|---|---|
Fine Gear | Normal Gear | 2x Normal Duplicate Gear |
Rare Gear | Fine Gear | 2x Fine Duplicate Gear |
Epic Gear | Rare Gear | 2x Rare Duplicate Gear |
Epic +1 Gear | Epic Gear | 1x Epic Same Slot Gear |
Gear List[edit | edit source]
You can find all available Archero 2 Gear in the following table.
Name | Type | Fine | Rare | Epic | Legendary | Legendary 3 | Mythic | Note |
---|---|---|---|---|---|---|---|---|
Griffin Claw | Weapon | ATK PWR+5% | The closer, the higher DMG, up to 10% | The closer, the higher CRIT Rate, up to 9% | ATK PWR+10% | Weapon's base stats increased by 20% | The closer, the higher CRIT Rate, up to 18% | High ATK SPD. DMG diminishes past effective range |
Griffin Amulet | Amulet | ATK PWR+5% | CRIT DMG+12% | Counter with 2x DMG to nearby | ATK PWR+10% | Amulet's base stats increased by 20% | Counter with 4x DMG to nearby enemies when injured | |
Griffin Ring | Ring | ATK PWR+5% | CRIT Rate+3% | CRIT Rate increases with more nearby monsters, up to 9%. | ATK PWR+10% | Ring's base stats increased by 20% | CRIT Rate increases with more nearby monsters, up to 18%. | |
Griffin Armor | Armor | Max HP+5% | Barrage DMG REDUC+5% | Deals continuous DMG on enemies within 7 meters | Max HP+10% | Armor's base stats increased by 20% | Doubles continuous DMG dealt to enemies within 7 meters | |
Griffin Helmet | Helmet | Max HP+5% | Red Heart Heal+20% | The closer, the higher CRIT DMG, up to 36%. | Max HP+10% | Helmet's base stats increased by 20% | The closer, the higher CRIT DMG, up to 72%. | |
Griffin Boots | Boots | Max HP+5% | Dodge+5% | CRIT DMG increases with more nearby monsters, up to 36%. | Max HP+10% | Boots' base stats increased by 20% | CRIT DMG increases with more nearby monsters, up to 72%. | |
Dragon Knight Crossbow | Weapon | ATK PWR+5% | 30% chance to trigger AoE explosion on hit | Blast DMG+200% | ATK PWR+10% | Weapon's base stats increased by 20% | Doubles the chance to trigger AoE explosion on hit | Fires a powerful bolt |
Dragon Knight Amulet | Amulet | ATK PWR+5% | CRIT DMG+12% | Randomly detonates 2 monsters on the field every 2s | ATK PWR+10% | Amulet's base stats increased by 20% | Randomly detonates 4 monsters on the field every 2s | |
Dragon Knight Ring | Ring | ATK PWR+5% | CRIT Rate+3% | Chance to drop a landmine when killing an enemy, which explodes after a short time. | ATK PWR+10% | Ring's base stats increased by 20% | Guaranteed landmine drop on enemy kill | |
Dragon Knight Armor | Armor | Max HP+5% | Barrage DMG REDUC+5% | Gain 1 [Flame Shield] that lasts for 10s when damaged; it shatters and explodes upon being hit again. | Max HP+10% | Armor's base stats increased by 20% | Slowly restore HP while [Flame Shield] is active | |
Dragon Knight Helmet | Helmet | Max HP+5% | Red Heart Heal+20% | Each monster kill causes the next attack to trigger AoE explosion | Max HP+10% | Helmet's base stats increased by 20% | Monsters within the explosion radius are ignited | |
Dragon Knight Boots | Boots | Max HP+5% | Dodge+5% | Triggers an explosion on the attacking monster when Dodging. | Max HP+10% | Boots' base stats increased by 20% | Dodge+10% | |
Beam Staff | Weapon | ATK PWR+5% | DMG increases with Combo, up to 10%. | For every 5 Combo, CRIT Rate increases by 2%, up to 8%. | Weapon's base stats increased by 20% | Fires a powerful piercing beam | ||
Echo Amulet | Amulet | ATK PWR+5% | CRIT DMG+12% | For every 5 Combo, the next DMG is doubled | Amulet's base stats increased by 20% | |||
Echo Ring | Ring | ATK PWR+5% | CRIT Rate+3% | For every 5 Combo, ATK SPD increases by 2%, up to 8%. | Ring's base stats increased by 20% | |||
Echo Armor | Armor | Max HP+5% | Barrage DMG REDUC+5% | For every 5 Combo, the next hit gains 2 diagonal arrows | Armor's base stats increased by 20% | |||
Echo Helmet | Helmet | Max HP+5% | Red Heart Heal+20% | Gain 2x Combo on CRIT | Helmet's base stats increased by 20% | |||
Echo Boots | Boots | Max HP+5% | Dodge+5% | CRIT DMG increases by 32% when Combo exceeds 30 | Boots' base stats increased by 20% | |||
Heroic Longbow | Weapon | ATK PWR+5% | 30% chance to trigger AoE | Blast DMG+200% | Weapon's base stats increased by 20% | |||
Amulet of Destruction | Amulet | ATK PWR+5% | CRIT DMG+12% | Randomly detonates 2 monsters on the field every 2s | Amulet's base stats increased by 20% | |||
Ring of Destruction | Ring | ATK PWR+5% | CRIT Rate+3% | Chance to drop a landmine when killing an enemy, which explodes after a short time. | Ring's base stats increased by 20% | |||
Armor of Destruction | Armor | Max HP+5% | Barrage DMG REDUC+5% | Gain 1 [Flame Shield] that lasts for 10s when damaged; it shatters and explodes upon being hit again. | Armor's base stats increased by 20% | |||
Helmet of Destruction | Helmet | Max HP+5% | Red Heart Heal+20% | Each monster kill causes the next attack to trigger AoE explosion | Helmet's base stats increased by 20% | |||
Boots of Destruction | Boots | Max HP+5% | Dodge+5% | Triggers an explosion on the attacking monster when Dodging. | Boots' base stats increased by 20% | |||
Agile Knuckles | Weapon | ATK PWR+5% | The closer, the higher DMG, up to 10% | The closer, the higher CRIT Rate, up to 9% | Weapon's base stats increased by 20% | |||
Amulet of Decisiveness | Amulet | ATK PWR+5% | CRIT DMG+12% | Counter with 2x DMG to nearby enemies when injured | Amulet's base stats increased by 20% | |||
Ring of Decisiveness | Ring | ATK PWR+5% | CRIT Rate+3% | CRIT Rate increases with more nearby monsters, up to 9%. | Ring's base stats increased by 20% | |||
Armor of Decisiveness | Armor | Max HP+5% | Barrage DMG REDUC+5% | Deals continuous DMG on enemies within 7 meters | Armor's base stats increased by 20% | |||
Helmet of Decisiveness | Helmet | Max HP+5% | Red Heart Heal+20% | The closer, the higher CRIT DMG, up to 36%. | Helmet's base stats increased by 20% | |||
Boots of Decisiveness | Boots | Max HP+5% | Dodge+5% | CRIT DMG increases with more nearby monsters, up to 36%. | Boots' base stats increased by 20% | |||
Oracle Light Spear | Weapon | |||||||
Oracle Amulet | Amulet | |||||||
Oracle Ring | Ring | |||||||
Oracle Armor | Armor | |||||||
Oracle Helmet | Helmet | |||||||
Oracle Boots | Boots | |||||||
Scythe of Death | Weapon | |||||||
Crisis Amulet | Amulet | |||||||
Crisis Ring | Ring | |||||||
Crisis Armor | Armor | |||||||
Crisis Hat | Helmet | |||||||
Crisis Boots | Boots |
Archero 2 navigation | |
---|---|
Main Tabs | Gear • Runes • Skills |
Game Mechanics | Events |
Useful Pages | Reward Codes • Collection of game Tips • FAQ |
Guides | All Guides |